Having Tea with a Crocodile

What I learned about learning and engagement

9 part series - next post








This series highlights practical approaches to leveraging game mechanics in business and digital learning design.

01 | What I learned about engaging an audience

On paper, John tillman is just an average 21 year old American university student. So what makes him every parent’s worst nightmare? … 7 simple techniques we can use to boost memory, motivation and empower our audience to change their behaviour.

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02 | Games, Dopamine, & Learning

Images of a brain performing virtual tasks for virtual rewards, look virtually identical to a brain performing real tasks for tangible rewards. What does this mean for L&D, business, and change management?

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03 | Our Crocodile Brain

Let’s talk about crocodiles and sensory processing for a moment. How do our brains process, filter, and store information? When we experience an important event, how does it get encoded into long term memory? How do stimuli, songs, smells, images, pass through our brains and what makes them “memorable”?

Oren Klaff is a successful investment banker and author. He is interested in how the brain works in so far as it can make him money.

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04 | The Habit Loop & Dopamine

For decades, researchers assumed dopamine was associated with pleasure, thus dopamine levels in the brain were assumed to spike when a reward was given. However, researchers were astonished when modern technology revealed dopamine spiked as soon as the cue was given.

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05 | Game Mechanic #1 – Narrative

We know that people who form a strong emotional connection with a piece of content will recall more. Perhaps more importantly, they will have a much stronger desire to take action.

One of the first things a game designer does is create a “hook”. This is basically a pitch to the audience. It’s your opportunity to let them decide whether they will pay attention to what you have to say or filter you out. Appeal to your audience’s’ desire for purpose and meaning. Show them what’s in it for them. Instructional Designers call this the “WIIFM” (What’s In It For Me). If you are an educator or business leader, skip the objectives slide. Instead, create a compelling statement or question which incorporates your learning objectives. Think of yourself as a marketer making a sales pitch.

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LIVE – Workshop Notes

Brains on Fire workshop: LIVE NOTES Increase Retention with Simple Game Mechanics June 15th, 2017 DOWNLOAD ASSETS Download Storyline 2 files : www.bigroar.ca/Templates/Gamification_templates.story Download & install fonts: www.bigroar.ca/Templates/eLearning... read more