On paper, Jack Tillman is just an average 21 year old American university student. So what makes him every parent’s worst nightmare?
In the last 5 years, Jack has spent over 10,000 hours playing video games. In the past 6 months alone, he’s invested 1,040 hours, cultivating virtual crops in FarmVille. That’s an impressive amount of time dedicated to mastering new skills which only hold value in a fictional universe. He has no job and his mastery of virtual farming skills isn’t getting him closer to his dream of becoming a physician.
What does this have to do with education and business outcomes? This same story is true for over 5 million Americans and illustrates several key insights into the neuroscience of learning and behaviour.
In this 11 part series, I explore current research in cognitive and educational neuroscience. Research which has shifted our understanding about how the brain works and learns. I aim to shed light on these new findings and share 7 simple techniques we can use to boost memory, motivation and empower our audience to change their behaviour.
JUMP TO NEXT: 02 | Games, Dopamine, & Learning